

Let's dive in and have a look at the whole lot - here are fifteen things that don't make sense when it comes to Fallout, and ten fan theories that actually do. Fallout 4s season pass originally cost 29.99 for three add-ons, but in February, the company announced it had expanded its DLC plan for the game, and was raising the season pass price. Namely Interplay, being responsible for its genesis, and Bethesda, the company that made the property a household name in gaming.Īnd naturally, its wonderful absurdities and cheeky self-awareness also have a tendency to spark the imagination, giving wing to countless fan theories that aim to fill in plot holes, bridge gaps in the lore or explain away inconsistencies in entertaining, and sometimes strangely plausible ways. And like every good Overseer, run Vault-Tec approved experiments on your Dwellers to learn what makes an. In order to start the Vault Tec Workshop DLC, players must have. Compounding this is the fact that we're dealing with more than a decade's worth of game lore that has spread across a few different developers, each with a slightly different take on how, precisely, it should be presented. Fallout 4 Vault-Tec Workshop DLC Trailer. We’ll help you get started by finding the Overseer of Vault 88, which will open up a brand new quest for players to complete. The Vault-Tec Workshop DLC allows you to build and staff your own vault through Vault 88, as well as play new Quests, which can be found in the walkthrough below. Fallout 4s Vault-Tec Workshop DLC, out on 26th July, is the first Workshop add-on with quests. However, the massive amount of historical revisionism that goes into such an endeavor is sure to yield a few holes or details that simply don't add up. What would the Fallout universe be without its quirky, bizarre, and oddly charming alternate history setting? I mean, at this point it's hard to imagine the game without its 1950's Americana aesthetics clashing delightfully with the harsh realities of the post-war United States.
